Ghost Recon Wildlands with Sealth Game Techniques and the Open World Concept Game
Ubisoft has openly acknowledged their focus on continuing to
deliver multiplayer-based games in the future. They believe this is where the
future of the gaming industry will lead. The vision that they then applied in
many projects from Rainbow Six: Siege and The Division that had been released
to the market, to Steep and For Honor which also seemed to make it a major
attraction. But there is another action game for them that will also build the
basic gameplay of multiplayer concepts like this. That's right, we're talking
about Ghost Recon: Wildlands.
At first glance it might feel like The Division without RPG
elements, but as more information slides, Ghost Recon: Wildlands is
increasingly showing its sharpness as a solid action game. It doesn't have to
be played online, Ubisoft also ensures that you can taste it alone with three
other characters that will be controlled by AI. A new gameplay video was
released to highlight the stealth concept that he also carried. You can see how
you and your friends have to work together to complete the same mission that
Ubisoft was shown at E3 2016 yesterday, but secretly.
Ghost Recon: Wildlands itself is planned to be released on
the steps of March 7, 2017 for the Playstation 4, Xbox One, and of course - PC.
How about you? How many of you and your friends are interested in playing it
together?
Ghost Recon Wildlands
with Open World Concept Games
Is it always reliable? Not necessarily. But it is indeed
difficult to just ignore the name Ubisoft just like when we talk about
open-world games, considering that there are so many franchise concoctions that
are indeed carrying the genre. After falling into the concept of a "tower
system" which has become the main mechanic for some of their giant
franchises over the past few years, Ubisoft's decision to no longer rely on
this system is certainly something that deserves thumbs up. It all started with
Watch Dogs 2, and seems to be the basis for a variety of further projects. One
of their other ambitions? Start focusing on multiplayer.
What would happen if the two ambitions were merged into the
same room? Then you will get games like The Division, for example, which
combines the concepts of open-world and multiplayer proportionally. Although it
must be admitted, the aspect of open-world itself does not play much role given
the lack of activities that can be carried out in a non-interactive environment
that counts quite small. Ubisoft is trying to improve this and make it the
preferred focus on their projects.
Ghost Recon: Wildlands is a fact that there will never be
any objections if Ubisoft ends up claiming it as the biggest and widest
open-world game they have ever presented in the gaming industry. The biggest of
the biggest? We ourselves have not looked for deeper information for that
claim, but one thing is certain, the world offered is something that you cannot
underestimate. We were surprised at the beginning and concluded how
"humble" Ubisoft was to offer a map as big as the one we encountered
in the closed-beta yesterday. But when we looked at the whole map, we finally
realized that what we encountered was really just a small piece of what was
about to be offered in the final version.
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