Ghost Recon Wildlands with Sealth Game Techniques and the Open World Concept Game


Ubisoft has openly acknowledged their focus on continuing to deliver multiplayer-based games in the future. They believe this is where the future of the gaming industry will lead. The vision that they then applied in many projects from Rainbow Six: Siege and The Division that had been released to the market, to Steep and For Honor which also seemed to make it a major attraction. But there is another action game for them that will also build the basic gameplay of multiplayer concepts like this. That's right, we're talking about Ghost Recon: Wildlands.


At first glance it might feel like The Division without RPG elements, but as more information slides, Ghost Recon: Wildlands is increasingly showing its sharpness as a solid action game. It doesn't have to be played online, Ubisoft also ensures that you can taste it alone with three other characters that will be controlled by AI. A new gameplay video was released to highlight the stealth concept that he also carried. You can see how you and your friends have to work together to complete the same mission that Ubisoft was shown at E3 2016 yesterday, but secretly.

Ghost Recon: Wildlands itself is planned to be released on the steps of March 7, 2017 for the Playstation 4, Xbox One, and of course - PC. How about you? How many of you and your friends are interested in playing it together?


Ghost Recon Wildlands with Open World Concept Games


Is it always reliable? Not necessarily. But it is indeed difficult to just ignore the name Ubisoft just like when we talk about open-world games, considering that there are so many franchise concoctions that are indeed carrying the genre. After falling into the concept of a "tower system" which has become the main mechanic for some of their giant franchises over the past few years, Ubisoft's decision to no longer rely on this system is certainly something that deserves thumbs up. It all started with Watch Dogs 2, and seems to be the basis for a variety of further projects. One of their other ambitions? Start focusing on multiplayer.


What would happen if the two ambitions were merged into the same room? Then you will get games like The Division, for example, which combines the concepts of open-world and multiplayer proportionally. Although it must be admitted, the aspect of open-world itself does not play much role given the lack of activities that can be carried out in a non-interactive environment that counts quite small. Ubisoft is trying to improve this and make it the preferred focus on their projects.

Ghost Recon: Wildlands is a fact that there will never be any objections if Ubisoft ends up claiming it as the biggest and widest open-world game they have ever presented in the gaming industry. The biggest of the biggest? We ourselves have not looked for deeper information for that claim, but one thing is certain, the world offered is something that you cannot underestimate. We were surprised at the beginning and concluded how "humble" Ubisoft was to offer a map as big as the one we encountered in the closed-beta yesterday. But when we looked at the whole map, we finally realized that what we encountered was really just a small piece of what was about to be offered in the final version.

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